Terms of Engagement

h1. Terms of Engagement

Please note that the DM reserves the right to change any/all aspects of the game as he sees fit and that the DM has the final decision on any rulings. If you have a problem with a certain ruling decision or aspect of any kind, feel free to contact the DM outside of the game or post in our Facebook group so we can work it out. Also, I love talking about myself in the third person in this document. 

* Ability Scores: Players may either choose the standard array (15, 14, 13, 12, 10, 8) or roll for their ability scores. If a player chooses to roll for their ability scores, all rolls must be made in the presence of the DM. Players can roll sets of dice as many times as they want (within reason, meaning don't roll all night), but must use the last set they rolled.

* Starting Levels and Experience: Characters start at 1st level. Characters will use the party EXP system, but individual characters may earn bonus EXP based on their actions.

* Switching Characters: If your character dies or you wish to change characters, your new character will start at the same level your previous character left off with. Items and currency from your previous character cannot be transferred to the new character. 

* Races: All race and race options in the Player’s Handbook, Dungeon Master’s Guide, Elemental Evil Companion, Out of the Abyss Companion, and Sword Coast Adventurer’s guide are available for selection. In addition, the Half-Beast race will be selectable. Any future races officially released by Wizard of the Coast for 5e will also be selectable.

Homebrew races may be considered if the full documentation of the race is presented to and approved by the DM prior to the start of the session that you intend to use the homebrew class (at least a week or more). The DM reserves the right to change any/all aspects of the homebrew race prior to or during the game as the DM sees fit. Please note that incomplete/WIP homebrew races will not be accepted.

* Classes: All classes and class options in the Player’s Handbook, Dungeon Master’s Guide, Elemental Evil Companion, Out of the Abyss Companion, and Sword Coast Adventurer’s guide are available for selection. Multiclassing is permitted. Any future classes officially released by Wizard of the Coast for 5e will also be selectable. 

Homebrew classes may be considered if the full documentation of the class is presented to and approved by the DM prior to the start of the session that you intend to use the homebrew class (at least a week or more). The DM reserves the right to change any/all aspects of the homebrew class prior to or during the game as the DM sees fit. Please note that incomplete/WIP homebrew classes will not be accepted.

* Backgrounds: All backgrounds and variants in the Player’s Handbook, Elemental Evil Companion, Out of the Abyss Companion, and Sword Coast Adventurer’s guide are available for selection. Any future backgrounds officially released by Wizard of the Coast for 5e will also be selectable. 

* Personality Traits and Roleplaying: Players are expected to have a backstory and personality profile for their characters and to roleplay their character as such. Backstories do not have to be insanely detailed, but they should at least give an idea of who your character is. Personality traits, bonds, ideals, and flaws can be customized in addition to the options in the books.

* Additional Equipment:
There is a considerable amount of homebrew weapons that will be compiled in a homebrew document.

* Combat Outside of Initiative
If you perform an attack, or some kind of hostile action, while outside of initiative, assume that the action you take will start an initiative roll.

* Death and Resurrection
Death in Sceon usually means the definitive end of your journey. However, there are forms of resurrection available. If you are lucky enough to find one, a Scroll of Resurrection can be used to revive a dead player regardless of when they died, as long as their body is still accessible. 

A more common, yet still uncommon, resurrection item is the Crystal of Returning Soul, which functions similar to the Scroll of Resurrection, however it must be used within 12 seconds (or two turns) of a target’s death.

If you are unable to find any resurrection items, there may be a cleric somewhere in Sceon who may be willing to help if you can earn their loyalty… 

As a last resort, you may make a deal with the demon Baelzhor to bring yourself back to life at the place of your death fully restored as if you had taken a long rest. However, in doing so your health is permanently reduced by 1dx (x being the starting HP roll for your class, ex 1d12 for barbarian) and 1d6 of your ability scores are permanently reduced by 2. (A d6 will be rolled to randomly determine which scores are lowered). You cannot do this if your health or one of your ability scores would drop to 0 or below as a result. Also, you cannot use this feature while the party is in combat, regardless of whether the deceased character was friendly or hostile to the party.

h1. House Rules

House rules are also in effect for the campaign. Click Here to see the House Rules


 

Terms of Engagement

Prince of Dragons infamoushobolord